Latest episode of Human Side of Dev is live! I talk with Chris Ferdinandi about vanilla Javascript, changing careers, and how to improve your odds of getting your next job. Check it out!
Dustin has a number of great suggestions on resources for those interested in engineering management, including Sarah Drasner's Engineering Management for the Rest of Us!
Latest episode of Human Side of Dev is live! I talk with Dustin Goodman of This Dot Labs about his career, from hosting a gaming server to becoming an engineering manager. Check it out!
Next episode of Human Side of Dev is live! I talk with Blake Thomas, Director of Engineering at NoRedInk, to discuss his career path, management, and interviewing tips!
Blood on the Clocktower is the intellectual property of The Pandemonium Institute. ClockTracker has no affiliation with The Pandemonium Institute. ClockTracker is a fan-made project whose sole aim is to offer a service to lovers of Blood on the Clocktower.
All money taken in through this Ko-Fi will go to developing and paying for the costs of ClockTracker. If we end up with an excess of money to use for that purpose, we will suspend this Ko-Fi.
If this project is of interest to you, please check it out! We have over 500 users already!
ClockTracker is free to use, and it is supported via Ko-Fi. If you find value in this project, please consider donating something to help keep the servers running
As a social deduction game, communities are another big feature. Community moderators can create events, and sync with their Discord server to help coordinate scheduling between Discord, ClockTracker, and other websites.
I know that folks who track games probably like to use other tracking tools as well, so there is integration built in to post a game to BoardGameGeek or BGStats.
In July, I started building a solution to this problem: ClockTracker. It allows users to enter their game data, and provides access to viewing this data on a per-user, per-character, or per-script level.
You can also tag your friends to connect games you've played together!
This project started from a simple premise: how can we record data that is easily shared and comparable?
A lot of Blood on the Clocktower players record their games in spreadsheets, but this data isn't available to everyone, and it's not consistent in what kind of data it uses.
New episode of Human Side of Dev is out! Eddie Freeman talks about his journey into mobile development and storytelling, and why everyone should play TTRPGs!
Human Side of Dev is back! @rho talks about her experiences as a software engineer and having to make different technologies work together. Listen here!
I share the latest releases of Human Side of Dev on both Twitter and Mastodon. Currently, Mastodon makes up about 56% of traffic, while Twitter is 34%. With the recently announced changes, I expect that second number to drop.
I find this interesting both because I have significantly fewer followers on Mastodon, and because the timeline is only chronological. I feel like the correct decision is to focus more on interacting on Mastodon in order to build an audience for the show.