@andreacfromtheapp Thank you! Yep, definitely planning to continue, life just sometimes gets in the way 😅
Hoping to get to at least a monthly cadence, and see how it goes from there
@andreacfromtheapp Thank you! Yep, definitely planning to continue, life just sometimes gets in the way 😅
Hoping to get to at least a monthly cadence, and see how it goes from there
New episode of Human Side of Dev!
I talk with @jlengstorf about his journey into tech, from an emo band to founding CodeTV.dev We explore opening doors, finding joy, and making genuine connections with the people around us.
https://humansideof.dev/episode/13---opening-doors-and-having-fun-with-jason-lengstorf
@andreacfromtheapp Thanks! I appreciate the shoutout! Just released another episode too, with Jason Lengstorf!
https://humansideof.dev/episode/13---opening-doors-and-having-fun-with-jason-lengstorf
Latest episode of Human Side of Dev is now live!
Andrew Schmelyun is a senior software engineer who has been working with PHP for 12 years, and has created a number of courses and interesting (and unexpected) projects. He talks about his journey into web development, how content creation was an unexpected path in his career, and the importance of standing out in the tech industry.
Check it out!
https://humansideof.dev/episode/12---php,-courses,-and-receipt-printers-with-andrew-schmelyun
@LauraLangdon @maxleibman @andypiper @mariatta @cheukting_ho @sadpythongirlsclub @steampoweredshow Thanks for the shout-out! ♥️
Latest episode of Human Side of Dev is live!
I talk with @bholmesdev about open source, whiteboards, public speaking, and how he joined the core team at @astro. Check it out!
https://humansideof.dev/episode/11---open-source-whiteboarding-with-ben-holmes
Latest episode of Human Side of Dev is live! I talk with Chris Ferdinandi
about vanilla Javascript, changing careers, and how to improve your odds of getting your next job. Check it out!
https://humansideof.dev/episode/10---shifting-careers-with-chris-ferdinandi
Dustin has a number of great suggestions on resources for those interested in engineering management, including Sarah Drasner's Engineering Management for the Rest of Us!
Latest episode of Human Side of Dev is live! I talk with Dustin Goodman of This Dot Labs about his career, from hosting a gaming server to becoming an engineering manager. Check it out!
https://humansideof.dev/episode/9---from-architect-to-management-with-dustin-goodman
Next episode of Human Side of Dev is live! I talk with Blake Thomas, Director of Engineering at NoRedInk, to discuss his career path, management, and interviewing tips!
https://humansideof.dev/episode/8---all-about-management-with-blake-thomas
Just posted about the top 5 scripts of the last week on ClockTracker! Check it out!
Blood on the Clocktower is the intellectual property of The Pandemonium Institute. ClockTracker has no affiliation with The Pandemonium Institute. ClockTracker is a fan-made project whose sole aim is to offer a service to lovers of Blood on the Clocktower.
All money taken in through this Ko-Fi will go to developing and paying for the costs of ClockTracker. If we end up with an excess of money to use for that purpose, we will suspend this Ko-Fi.
If this project is of interest to you, please check it out! We have over 500 users already!
ClockTracker is free to use, and it is supported via Ko-Fi. If you find value in this project, please consider donating something to help keep the servers running
As a social deduction game, communities are another big feature. Community moderators can create events, and sync with their Discord server to help coordinate scheduling between Discord, ClockTracker, and other websites.
I know that folks who track games probably like to use other tracking tools as well, so there is integration built in to post a game to BoardGameGeek or BGStats.
In July, I started building a solution to this problem: ClockTracker. It allows users to enter their game data, and provides access to viewing this data on a per-user, per-character, or per-script level.
You can also tag your friends to connect games you've played together!
This project started from a simple premise: how can we record data that is easily shared and comparable?
A lot of Blood on the Clocktower players record their games in spreadsheets, but this data isn't available to everyone, and it's not consistent in what kind of data it uses.
I'm excited to announce ClockTracker, the online platform for recording your games of Blood on the Clocktower and connecting with friends!
New episode of Human Side of Dev is out! Eddie Freeman talks about his journey into mobile development and storytelling, and why everyone should play TTRPGs!
https://humansideof.dev/episode/7---learning-by-teaching-with-eddie-freeman